Who is the creator of yume nikki




















All of the Mayincatec motifs in the game aren't actually related to any of the three cultures for which the trope is named, but actually are direct and semi-direct references to the Paracas culture. Silence Is Golden : There is no dialogue note unless you count the number speak of the lizard-men in the Famicom World which just makes the whole thing more surreal.

Surreal Horror : Emphasis on surreal. The sheer weirdness of Madotsuki's Dream World more than makes up for the lack of explicitly hostile monsters. Surreal Symbolic Heads : With the Eye Palm effect on, Madotsuki dreams that her head is a hand with an eye in the palm.

Blinking returns her to the central hub. Another effect replaces her head with a functioning street lamp. The Toriningen resemble tall girls with the heads of birds. Eerie, silly birds. Tengu : The toriningen resemble tengu, being avian humanoids with long, beak-like noses. Much like the tengu that kidnapped monks and dropped them in remote places, insane toriningen can capture Madotsuki and entrap her in inescapable areas. All of them except Medamaude say what they do in the description, however.

Truth in Television : Apparently the Pink Sea exists. Turns Red : Normal Toriningen will normally go about their business, leaving you alone. If you anger them by stabbing one, they will turn mad and chase you, banishing you to an inescapable area if they catch you. The Unintelligible : Masada the alien pianist can only vocalize in chirps and beeps. Vague Age : Madotsuki, although this is just one of many things that's vague about her and the game.

Video Game Cruelty Potential : You can stab virtually anything with the Kitchen Knife effect, which sometimes gives you money. There's a reason some depictions of Madotsuki are gleefully homicidal. Stabbing one of the sane ones in the number world might cause the area where you get the Severed Head effect to be larger, with more Toriningen chasing you.

Also, if you make one Toriningen mad, they all get mad, and will stay mad until the next time you wake up.

Video Game Geography : All the open-world maps are linked at the edges. If you encounter Uboa, it emits a Scare Chord and you are locked within the dark room with it.

If you touch it, it teleports you to a even more nightmarish inescapable area. Wide-Open Sandbox : The game is very large and very open, with no explanation of anything aside from the basic controls and the basic objective of finding all the Effects. Optional areas like the White Desert don't have any Effects or connections to places that have them, but are simply too fascinating to pass up. Wrap Around : A good amount of areas, such as the Snow and Block Worlds, loop as you reach the other side of the screen, making them seem much larger than they actually are.

Youkai : A number of effects take the form of supernatural creatures from Japanese mythology, namely Yuki-onna, an ice spirit, and Oni, a horned demon. Tropes Exclusive to the Manga. Adaptational Villainy : Mars-san as the Big Bad. Its game counterpart only ever stays in a dark room and cries, and its appearance doesn't connote malevolence like the other Eldritch Abominations. While in the game, Poniko doesn't do much but stand in the center of her room and you can only trigger the Uboa event by repeatedly switching the lights on and off, in the manga, Poniko transforms into Uboa at the drop of a hat and robs Madotsuki, but not before beating her with an umbrella.

Ascended Fridge Horror : The theory that Madotsuki is locked within her room against her will is used here. Blob Monster : You know that ink puddle hemorrhaging from the pen at the end of chapter 5? It materializes into Masada by chapter 6. Big Bad : Seemingly Mars-san, the boss of the dream world. Closed Circle : Madotsuki is locked within her room, and can't leave until she collects all the effects in her dreams.

If it ends like the video game, she won't be leaving through the door Darker and Edgier : Instead of just a girl in a weird dream world, Madotsuki is being held there against her will, she isn't the first person, the dream world is actually some sort of metaphysical realm called the Revival Pouch, Mars-san is the evil boss, and vague implications seem to be making the characters out to be in a Black-and-Grey Morality sort of deal. Everybody Hates Math : Including characters as ambiguous as Madotsuki.

She steps out of the Numbers World after commenting that she's bad with this subject. Gainax Ending : The last chapter ends abruptly and leaves much unexplained. After Poniko stabs Madotsuki's diary, Mars-san erupts as a giant from the window symbol on Madotsuki's shirt.

Masada restores Madotsuki by throwing the effects, after which Madotsuki walks to the stairs in her veranda so she can truly wake up. Hammerspace : Dream residents and dwellers can store and pull out items from their chests, no matter the shape or size.

Mood Whiplash : Right as Madotsuki was thankful for meeting a normal person in her dreams, Poniko turns into Uboa without any provocation. So it's surprising even to players who wondered what would cause her to transform. Nightmare Face : Uboa pasted over Madotsuki's face. Off the Rails : Starting from Chapter 5. Precision F-Strike : "I'll kill it! I'll fucking kill it! Suddenly Voiced : Madotsuki, and boy does she have a lot to say.

And despite not having a mouth, Masada as well. Wham Episode : Chapter 5 is the point in which original plot points emerge. Uboa appears and steals Madotsuki's effects. Seeking revenge, Madotsuki finds the Kitchen Knife effect, but some force stabs her diary in the real world and causes her to lose her memories. Tropes Exclusive to the Novel. Ascended Extra : Poniko gets a much larger role here as the narrator. Manchild : Many of Madotsuki's actions in the dream are described as very childlike, doing whatever she wants and not paying mind to how horrific her surroundings are.

Trapped in Another World : Poniko is trapped within Madotsuki's dream worlds, and when not in her room tails behind her like a ghost. Her goal is to encourage Madotsuki to explore her subconscious and overcome her issues, in hopes they can escape her dreams. Tropes Exclusive to Dream Diary. Adaptational Angst Upgrade : Monoe was changed from a Perpetual Smiler to a sobbing wreck who is really, really scared of Kyuukyuu-kun.

Adapted Out : Many areas from the original game were removed from the remake. The same goes for a majority of the effects from the original game.

One of the sewer creature drawings appears in one of the Ghost Town homes and that creature appears in the flesh in a downscaled Mural World. Recognizing that it's what the drawing depicts when the ghost person in there is giving a hint is part of the puzzle. The Cameo : The titular monster from Ao Oni shows up in of the areas of the game, looking at the player through the window of his mansion. Not only that, but players can unlock an Ao Oni minigame by picking the cartridge in front of his mansion.

Catapult Nightmare : Madotsuki wakes up from one after seeing a bloodstain during the intro. Some of these can be triggered during the game through events. One example is the Uboa event. Darker and Edgier : And how! The artstyle is more darker than the original game, the horror elements have been amplified, blood can be seen quite often, many of the NPC sports creepy and nightmarish designs and everything is trying to kill Madotsuki.

Death Is a Slap on the Wrist : Madotsuki can die, but it really only sends her back to the beginning of a segment, or a checkpoint if she passed one. Easter Egg : Madotsuki's gaming console is called Kikiyamacom. Escape Sequence : Madotsuki's first foray into the city involves fleeing from a shadowy figure pursuing her. Done again in the climax in the apartment building dream. Fetch Quest : A few exist. In the school, you have to give the monsters certain items so they can hand over fragments of Monoe's photo.

One of the unlockable minigames is an 8-bit version of Ao Oni with Yume Nikki characters. Genre Shift : While the original was a free roam adventure game, this reimagining plays more like a 2. The game still has large open areas that you can walk freely, though. Hatsuyume : Interestingly, the new iteration of NASU seems to reference this Japanese tradition about a lucky dream featuring Mount Fuji, a hawk and an eggplant.

The background features a mountain that is most likely Mt. Please consider using 7-zip. Locale Emulator and AppLocale are also useful for the games only available in Japanese.

Check out the Yume Nikki Fangames Wiki for more information about fangames. An extensive list of Yume Nikki fangames can be found here , and an archive here.

Yume Nikki Wiki Explore. Some images particularly evoke a car crash, maybe suggesting that Madotsuki is traumatized from an accident. Or maybe the truth is even more macabre, and she's an abuse victim hiding from a violent parent—or is already dead, in her own looping purgatorial dream realm. What's really beyond that bedroom door, which doesn't appear to be locked or barricaded? Madotsuki could leave.

She just won't. Then there's the mystery of Madotsuki's unknown creator, Kikiyama. Who are they, and where did they go? One popular theory suggested they died in the earthquake that hit Japan in Another, likely taking cues from the dark subject matter of Kikiyama's only known work, suggests they committed suicide.

The re-emergence of Yume Nikki has led to a confirmation from publisher Kadokawa Games that Kikiyama is, at least, alive, and involved in some capacity in the new developments in what has come to be called the Yume Nikki Project. But not much else is known. For the sprawling fan community, which encompasses a decade of fan games and semi-official merchandise like manga adaptations, those two mysteries are one and the same. All art brings with it the temptation to read biographically, to try to glean details from the artist's life and psychology out of their work.

But with Yume Nikki that urge is overwhelming. The twin mysteries are so congruent—of course a game like this would have an unknown creator!

And all the games and fanfics, forum posts and Serial -style podcasts are an attempt, by those affected by Kikiyama's games, to explain them, to hold the power they hold and make it legible. And yet the illegibility is itself the joy of Yume Nikki , and of Kikiyama. As I write this, a couple of days left remain on the timer counting down whatever the next step in the Yume Nikki Project is.

It's not clear what exactly it is, although another game of some sort seems a likely guess. It's a moment not unlike what happened when famed indie band Neutral Milk Hotel emerged from a decade-long exile and went on tour.

There's a sense of possibility, as something once obscure has the potential to pass into the mainstream. But if these mysteries are ever solved, they'll lose something. Like a dream, they'll solidify and fade, transforming into something mundane. Review Type. All 3, Positive 3, Negative All 3, Steam Purchasers 0 Other 3, All Languages 3, Your Languages 2, Customize.

Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above.



0コメント

  • 1000 / 1000